Ensemble of Evil Exterminators

Bugs, Marauders, and Gargoyles, Oh My
We just want to get back to the inn...

PCs

  • Indica (Hannah) – Air Genasi Druid 3
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 1
  • Kronk (Katie) – Tiefling Barbarian 3
  • Maya (Vance) – Water Genasi Cleric 3

Named NPCs Encountered

Red Larch
  • Harburk Tuthmarillar – Took the captive and paid for the grave investigation. Threw in a bonus for dealing with marauding cultists.

Notes

  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I still need to make a table for next time.)

Events

  • While fleeing from the earth temple and the searching gargoyles, the party found a subterranean tunnel. It contained an Ankheg nest. They left when they heard something burrowing nearby.
  • After escaping the gargoyles, the party decided to head west back to Red Larch. They traveled quickly.
  • While setting up camp, an Ankheg tried to ambush Kildrack. It was dispatched.
  • The next morning, the party found a halfling homesteader house. They decided to go around them and not contact.
  • In the afternoon, the party stumbled across a group of Crushing Wave marauders out looking for human sacrifices. After a very difficult fight that almost resulted in the death of a couple party members, the priest was killed and the henchmen surrendered or ran.
  • The party interrogated the henchmen. One was broken (the party may not be ‘Good’) and another broke and told them what he knew. Robert was a pirate who was recruited by a shipmate to join the crushing wave. They all swear allegiance to Olhydra, and he was inducted in a ceremony preformed by Gar Shatterkeel. They have been based in Rivergard Keep, which is being repaired, and have been sacking homesteads for human sacrifices and loot. For the information, the party cut him loose with nothing but a pair of pants and 5gp. He started running to the SW.
  • The party made camp, but in the first watch, one of the captives got loose and snuck away. The party decided to press through the night to Red Larch with their remaining captive.
  • The party met with Harburk and told him what happened. Then retired to the inn.

XP Log (3600, 900 each)

  • Escaping the Gargoyle search party (200xp)
  • Discovering an Ankheg Nest and identifying it. (100xp)
  • Combat reversal, coming back from near defeat and taking THEM captive (250xp)
  • Discovered the presence of a third cult (200xp)
  • Identified the Crushing Wave’s base, Rivergard Keep (300xp)
  • Identified Gar Shatterkeel as a high ranking member of the Crushing Wave (300xp)
  • Identified the Crushing Wave’s master, Olhydra the elemental prince of water (300xp)
  • Foes Slain (1950xp)
    ○ Ankheg (CR 2)
    ○ Crushing Wave Priest (CR 2)
    ○ Fathomer (CR 2)
    ○ Crushing Wave Reaver x6 (CR 1/2)
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The Missing Delegation
How did we survive that?

PCs

  • Indica (Hannah) – Air Genasi Druid 3
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 1
  • Kronk (Katie) – Tiefling Barbarian 3
  • Maya (Vance) – Water Genasi Cleric 3

Named NPCs Encountered

Red Larch
  • Brother Eardon – Priest who contacted Maya (and the party) about three diplomats in the Mirabar delegation who were carrying coded messages for the Lord’s Alliance. He also identified Beliard as the last known location.
  • Endrith Vallivoe – General Store owner who approached Kildrack about a Mirabar history book he recently acquired.
  • Haeleeya Hanadroum – Bathhouse owner who contacts Indica about a set of seeds for a druid grove that went missing with the Mirabar delegation.
  • Harburk Tuthmarillar – Constable who offered 100gp to look into a set of unmarked graves to the east.
  • Ilmeth Waelvur – Sold the party a well-built wagon.
  • Imdarr Relvaunder – Priest who contacted Kildrack about the Mirabar delegation that is missing and the Knights of Samular bodies that were with them.
  • Larmon Greenboot – Shepherd who discovered the unmarked grave and leads the party to it.
Feathergale Spire
  • Savra Belabranta – Feathergale knight who greeted the PCs at the drawbridge. Also tried to recruit Indica.
  • Thurl Merosska – Lord Commander of the Feathergale Society.
Sacred Stone Monastery
  • Qarbo – Ranking priest of the earth cult who interrogated the PCs and fought them.

Notes

  • We are going to start tracking XP. As third level characters the PCs started the session with 900xp.
  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I need to make a table for next time.)

Events

  • All characters had the importance of the Mirabar delegation’s disappearance conveyed to them.
  • The party bought a wagon and supplies for a few days travels. The plan was to go to Beliard after checking out the unmarked graves.
  • After a day’s hike, the graves were investigated. 4 corpses were unearthed; a dwarven smith, a Mirabar soldier, an earth cult soldier, and a warrior in a white robe with feather trim. There was also evidence of some kind of skirmish.
  • The party decided to ask the nearby Feathergale Knights if they had seen the battle and visited Feathergale Spire.
  • The Knights greet the characters, inviting them to go hawking and join in a feast.
  • The feast is interrupted by the report of a Manticore sighting. The party joins the aerial mounted troops in the hunt.
  • The party is first to find the manticore, and Indica gets the final shot in to drop it.
  • The knights give Indica a reward and Savra tries to recruit her, accidentally revealing that the knights are up to more than they say.
  • Thurl blames much of the areas ills on the Sacred Stone Monastery, and tells the players were it is.
  • Savra escorts the players to the Monastery, saving them about a day’s journey.
  • The party approaches the monastery, and Kronk lies his way in claiming to be interested in joining.
  • After a wait, the party is taken to Qarbo who grills them. The party members lie a lot and get called on it.
  • Indica panics, turns into a dire wolf, and attacks the priest.
  • The party slays the priest, two guards, and a monk. Then take the priest’s keys and try to escape through a courtyard.
  • The courtyard had two gargoyles. The party won that fight (barely) and climbed over the wall and made a run for it.
  • The players are currently hiding in a cave in the wilderness.

XP Log (3600, 900 each)

  • Investigated the Bodies (100xp)
  • Made friends with the Feathergale Society and located the tower. (100xp)
  • Located the Sacred Stone Monastary and lied your way in. (100xp)
  • Foes Slain (3300xp)
    ○ Manticore (CR 3)
    ○ Qarbo the Black Earth Priest (CR 3)
    ○ Black Earth Guard x2 (CR 2)
    ○ Sacred Stone Monk (CR 1/2)
    ○ Gargoyles x2 (CR 2)
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The Lord of Lance Rock
It would be nice to meet a socially responsible necromancer.

The players defeated the necromancer making a home in Lance Rock.


The Player Characters

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There are Brigands in These Woods!
Because annoying bloodthirsty bullies is what murder-hobos do.

Brigands were fought, drunken adventurers went spelunking, the town was annoyed, and some undead were eliminated.


The Player Characters


Events of Note

  • Bandits were slain. Characters tried climbing trees with varying degrees of success. (We’re looking at you Indica and Thal Nailo.)
  • An angry bear was appeased. It ate some bandits.
  • Loot was had! Yay stealing stuff from dead theives! And a bounty too!
  • Fighting stirges while drunk is a bad idea.
  • Throwing rocks through the window of the person who pointed you at stirge cave is a good way to get fined or imprisoned. (Kronk is a little low on funds.)
  • The “plague” at Lance Rock appears to be one of the undead variety.
  • Always check above you. Falling rocks hurt.
  • Who the hell dressed up zombies and made them dance?
  • Oh good, a cackling madman who claims to be “The Lord of Lance Rock”.

Onward!

  • Time to deal with a necromancer.
  • Leveling up would be nice.
  • Maybe something weird will happen in town.
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We Gotta Make Some Money!
Or else no one will hire us again.

The character meet far too many NPCs for the DM to keep track of, seek out goblins and a haunted tomb, and try to commit suicide by owlbear.


The Player Characters


Events of Note

  • Kronk adds his considerable brawn to the party.
  • The party recovered a small number of items from the cart, leading them to NPCs! (Deus ex machina)
  • The characters heard of a tomb that was supposed to be haunted, or goblin infested, or something.
  • The characters learned of a nest of bandits and a bounty.
  • Reddington gets caught cheating at cards. Like, bad.
  • Reddington pisses off an owlbear.
  • Surprisingly, the party manages to kill the owlbear without casualties. Thal Nailo adds “blowing an owlbear out of a tree” to his list of accomplishments.
  • The characters find a tomb, and it’s haunted! Ghost is re-killed!
  • Stonebreaker takes a nap while everyone else kills a possessed sword. (He was hurt BAD.)
  • Reddington check’s “tomb robbing” off his bucket list.
  • While trying to leave, the characters are ambushed by a goblin and half-ogre. They seal themselves in the tomb.
  • Stonebreaker decides that everyone will be fine and takes another nap in the crypt’s coffin.
  • Everyone else fights and slays the half-ogre and takes the goblin prisoner.
  • The characters return to town and turn the goblin over to the authorities. He may be hung. Everyone seems ok with that despite his groveling.
  • Reddington sells the loot and divies up the money to those present (He only cheats everyone a little.). Then he hires himself some “companionship”.
  • Stonebreaker buys some medical kits. Really wishes he could afford potions.

Onward!

  • There are bandits to be killed and bounties to be had!
  • I’m sure there are other locations to explore if you talk to the NPCs! Just don’t expect the DM do be able to keep them all strait, there are 22 locations with people I’m trying to keep track of!
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Character Creation / Welcome to Red Larch!
Let's get this party started.

We made characters and had a quick goblin ambush to familiarize the players with combat basics.


The Player Characters


Events of Note

  • The wagon the party was escorting to Red Larch was destroyed, along with their cargo!
  • Two Goblins were killed, the other two were scarred off.
  • Two Wargs attacked and killed the cart’s donkey.
  • Indica and Reddington were injured.
  • Thal Nailo saw a goblin priest use a magic rod to call a thunderbolt, the wand was destroyed, but had an etched rune that resembled the primordial symbol for air.
  • A few copper and a couple rusty scimitars were scavenged by the party.
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