Dynath – Bulette rider investigating the slaughter of his fellows. Deceased.
Miraj Vizann – Earth Genasi wizard working on repairing dwarven stone golems. Only associated with the cult for the magical academic opportunities. Or so he claims.
Everyone leveled up.
After resting, the party heard a group investigating the bodies from the previous battle.
One of the cultists came to check on the Duergar quarters. Kronk turned him into a red mist, and a battle involving cultists and a couple Bulettes followed.
After the battle, the party started looting, while being stalked by the remaining Bulette that kept taking bites out of them. It was eventually slain.
Corey scouted with Arcane Eye. He found Miraj Vizann, an earth genasi wizard working on repairing dwarven stone golems.
Miraj noticed the arcane eye and came to investigate (walking through the stone walls). He used a white flag to approach in truce and tried to bribe the characters into attacking the fire cult. The players refused, saying they wanted to meet the earth cult leader. Miraj gave them directions to the stairs leading further down, and warned them to be quiet. He even gave Corey back his missing tome in exchange for leaving him alone.
The party snuck past some cultists and found the staircase, and started down towards the Fane of the Eye.
XP Log (12000, 2000 each)
Convincing Miraj to tell them how to go further down. (3000xp)
Renwick Caradoon – Lich in the monastery, the players met him while he was hunting some cultists that had decided to come back after the players had cleared it out. Had a nice chat, and set up Corey with some armor and clothes not harvested from a cultist corpse.
Temple of Black Earth
Nartham – Bulette rider and earth cult member. Charged the players, died in a hole.
Yarsha – Stone sorcerer and high ranking member of the earth cult. She died by being double fireballed and crit failing one of the saves.
Indica was unable to join due to work. She spent the session observing a secretive druidic holiday in which she had to remain in the form of a mouse for the session.
Maya returned after a long quest and met the cleric Corey on the rode. Corey had recently been robbed by some earth cultists. They headed towards Sacred Stone Monastery.
The rest of the party decided they didn’t want to walk into an alerted enemy stronghold, so they set off for Sacred Stone Monastery.
After meeting up, they snuck into the building through the kitchen entrance and bumped into Renwick. Renwick had seen a few cultists slip back in and he was trying to make sure none survived in the surface building.
Renwick helped outfit our destitute priest.
The party descended into the Temple of Black Earth and were soon ambushed on a stone bridge by three gargoyles.
Helga was lost over the edge during the fight. Afterwards, the party tried to lower Idra down the 150 feet, but one of the knots gave and he fell. Surviving, but in a great deal of pain.
After a combination of climbing and hauling, Idra was brought back up to the surface just in time to see some enemies getting into position.
A bulette charged and leaped, knocking Kronk off the bridge. (He caught the ledge.)
A fight followed involving hobgoblin archers, invisible duergar, Black Earth guards, and a crazy bulette rider.
After vanquishing the foes, the party retreated into a side room for a quick breather and chance to plan.
Jim – Aarokocra scout leader who met the players outside the temple entrance.
Bero Gladham – Recently freed cult captive. His wife Nerise was “taken below”.
Margie Maah – Sea hag guarding the Rivergaurd Keep docks. Originally appeared as a sea-green haired half-elf.
Timmy – Water elemental. Now deceased.
The party exited the Temple of Howling Hatred and immediately ran into some spear wielding Aarokocra who were guarding the freed captives. Bero identified and introduced the party but was disappointed that they had not found his wife.
The leader of the Aarokocra, Jim (that’s the name he gives to those who can’t pronounce his real name), told the party that the local Aarokocra had been hunted by the Feathergale Knights. Their scouting party was surprised and relieved to find the Spire abandoned. As a whole, their clan is grateful that the threat has been destroyed.
The party rested in Feathergale Spire while planning their next attack. It was decided to try and access the water temple through Rivergard Keep.
After a uneventful couple days travel, the party decided to approach the keep at night from the south shore.
Indica walked on the riverbed, and saw feet dangling in the water from the dock above her. She returned to the group.
Attempting to avoid detection from the owner of the feet, Idra used a grappling hook to get everyone up the wall. Indica almost fell, but thankfully she can hover.
Stealth did not go well, Kronk tripped and his weapons clattered. The figure on the dock took notice and started to head there way with a lit torch.
Hurrying to the main keep, the party tried to sneak in, but ran into Margie. She appeared to be a sea-green haired half-elf with mismatched blue and green eyes that wouldn’t quite focus.
Margie said her sister had asked her to keep watch for the marauders who killed the people in the keep. She asked if the players had seen them.
Margie made a reference to her friend Timmy who lived in the water. She convinced the party to follow her and meet Timmy. They were wary.
Margie dangled her feet and hands in the water and called for Timmy. Fairafel joined her. A river otter showed up, and while most of the party was looking at that Timmy the water elemental reached up and yanked Fairafel into the water.
Indica feared something was amiss and cast bark skin.
Fairafel tried to cut the thing holding her with a dagger, but it didn’t have much affect.
Margie shed her illusion and tried to strike at the party, but tripped and fell into the water.
Idra used his bottled breath and dove in after Fairafel. Kronk readied a crossbow bolt with a rope.
Timmy slammed Fairafel into a rock at the bottom of the river.
Idra used shatter on Timmy and Fairafel both and swam for her.
Fairafel dimension doored out, only to have Idra be captured by the Water Elemental.
The fighting continued with Indica and Kronk trying to kill Margie and Idra freeing himself and returning to the dock.
Timmy surged onto the dock, taking Idra again, and knocking him out.
Fairafel rained fire onto the water elemental.
Margie tried to swim for the underground stream, but was cut off by Indica in polar bear form. She turned and made for the river.
Indica climbed out of the water and used healing word to revive Idra.
Kronk, Fairafel, and Indica battered the water elemental to the edge of death.
Idra, almost dead, finished it off with another shatter cast inside the elemental. It blew up.
The party retired to the barracks that had previously been occupied by water cultists.
During Fairafel’s watch, she saw a dark form swimming below the surface of the water, followed by the clatter of the chain holding the gate to the underground river shut falling away.
In the morning they found the gate open. It is assumed Margie went to alert the cultists.
XP Log (4000, 1000 each)
Having pleasent conversation with Jim and Margie. (1000 xp)
Learning that the water cultists are expecting them. (750 xp)
Foes Defeated (2250 xp)
○ Sea Hag (CR 2)
○ Water Elemental (CR 5)
Lyzandra “Lyzzie” Calderos – Human female fire cult mage, overseeing the southwestern temple entrance defense. She is now dead.
After a rest, the party decided to search the ruins in the Northwest of the Temple of Howling Hatred.
Skipping past the dwarven tombs, they were ambushed by a hungry Umber Hulk. They learned really quickly that Umber Hulks should not be looked in the eye or trifled with.
Once the Umber Hulk was slain, the party took a short rest, then explored further north finding the Temple of Eternal Flame and some hobgoblins.
Idra was unsuccessful at guessing the password and the hobgoblins rushed him. They were dispatched after a brief fight.
After fleecing the hobgoblins for a surprising amount of money and trying to assemble some passable fire cultist disguises, Idra walked through the door and did a better job bluffing the cultists working on smithing weapons.
Kronk tried to follow without a disguise and got called out as a spy. A cult fanatic grabbed his hand and forced it into the hot coals to try and get Kronk to break character.
Idra tried to intervene, the cult fanatic went to go talk to Lyzandra.
Lyzandra asked what they want, they said the air cult had been wiped out. Lyzandra wanted them to show her and see if she could secure Windvane as a way to impress Vanifer. (The fire cult leader.)
Faerafel and Indica were listening at the door and retreated back before anyone came through.
Lyzandra had Idra and Kronk lead her, a cult fanatic, a hobgoblin captain, a squad of hobgoblins, and her pet magmins to the air cult.
Seeing the blood and dead hobgoblins down the hall, Lyzandra suspiciously asked what happened. Idra tried to pass it off as they found them that way. Kronk went for the direct route and punched Lyzandra in the nose then turned to run, magmin setting his close on fire on the way out.
Lyzandra tried to immolate Idra. Kronk used his tiefling ability to cast darkness, and when Indica rounded the corner she cast wall of thorns down the hall.
Wall of thorns skewered a darkness enveloped Lyzandra and two of her magmin. Magmin explode!
A fight broke out that had the surviving cult fanatic and hobgoblins falling back to the door.
After taking down the darkness and the wall of thorns, Kronk rushed through the door… into the cult fanatic’s waiting 2nd level inflict wounds which dropped him.
Indica sent two summoned dire wolves through the door to break up the ambush, then rushed through as a polar bear with Idra hot on her heals. Fairafel tossed a fireball through the door to burn the smith working cultists to death.
Kronk was saved, the enemies were killed. However not before another cult fanatic ran to alert the temple.
The party quickly stripped the rooms of valuables, ran to the air temple, and are headed to the surface to find another entrance where they can come in unannounced.
XP Log (8000, 2000 each)
Finding the Temple of Eternal Flame (1000 xp)
An interesting mix of passable and terrible bluffs. (550 xp)
Aerisi Kalinoth – The head of the cult who was in her throne room. When cornered, she ordered those loyal to her to attack and fled to a lower level.
Kaz Hanar – Second in command within the Temple of Howling hatred, he’s a bully riding on a wyvern. Now deceased.
Ahtayir – A djinni summoned to cover Aerisi’s retreat. The party destroyed the horn that bound him before he could kill them, and he thanked them and gave gifts before departing for his home plane.
Windharrow – Apparently the air cult’s minstrel. He beat a hasty escape when the fighting started.
The party decided to try and sneak in to the pyramid to find and assasinate the cult leader.
They were met by Kaz again. It devolved to fighting, which he fled from.
Continuing to sneak, they heard Kaz gathering reinforcements and ducked into the pyramid.
In the pyramid were a number of cultists who said the area was off limits to initiates. The party successfully claimed that they were sent to get reinforcements for a fight. All but one Skyweaver left.
The Skyweaver insisted they leave, which they did, but found themselves surrounded by cultists.
Kaz spotted them and a fight started!
Kaz got to fly over the waterfall like the emperor. The party found that wyverns hurt a lot. (Fairafel dropped.) Blasts of lightning were exchanged, and giant eagles were summoned to tear into the wyvern. In the end, the party stood victorious.
After a lunch break and a couple healing spells, the party headed up the stairs to the top of the pyramid.
They found Aerisi there looking bored. A fight broke out. Fairafel tried to lightning bolt Aerisi (not terribly effective), Kronk traded blows with an invisible stalker, the Djinni Ahtayir was summoned to cover Aerisi’s flight, the minstrel Windharrow fled, and general chaos ensued.
Idra got the horn that bound Ahtayir and Kronk managed to destroy it. After that Ahtayir helped the party cut down the cultists.
The party asked Ahtayir about the cults. Ahtayir answered as best he could and gifted them with flasks of bottled breath and a rejuvenation of health and magic. Then he departed for his home plane.
Alfons Wands – Norman and Gretchen’s uncle (the late Norman Wands Sr.‘s brother) is in charge of the magic item trade. He runs the warehouses, acquisitions, and sales. He’s far more interested in collecting magic items than money or power, and boasts a considerable personal collection separate from the warehouses.
Lady Laeral Silverhand – The “Open Lord” of Waterdeep, Laeral is the figure of authority and rule within the city-state. She is a 700 year old elf with a gift for creating magic items. She mysteriously disappeared for a period, but has recently returned and re-taken her position on the council.
Scarlet Moon Hall
Druids – Iniri, Mahoon, Fariya, and Varigo are druids waiting to be initiated in the Rite of the Wicker Giant.
Rough Looking Men – Storol and Wiglaf are unfriendly barbarian types camping outside the hall.
Eternal Flame Guardians – Biart (Dead), Orm (Dead), and Malin (Not dead!) are Eternal Flame Guardians disguised as rangers. They were providing muscle for Lytin.
Lytin – An Eternal Flame Priestess / Druid, Lytin is a half-elf woman interviewing prospects for the Rite of the Wicker Giant.
Elizar Dryflagon – Individual running the show at the Scarlet Moon Hall. Haven’t met him yet.
Fairafel was unable to attend and will likely not be present for the next couple sessions.
We used Roll20 again, this time not using vision cones which was a lot less fiddly.
The party returned to Waterdeep and went to give Alfons the bad news. He accepted the Guard Drake Egg as a consolation prize.
Next they went to tell the city guard about the dragon, and were dragged to the main keep and a meeting with Lady Laeral Silverhand.
She met them in the garden, where she was doing a tarot reading.
After the party turned down her ask for them to take up dragon slaying, they asked her about the situation in Red Larch.
While Laeral was unwilling to provide military support, lest her neighbors think Waterdeep was looking to expand it’s territory, she did promise some relief workers for Red Larch.
Laeral also provided the location of Scarlet Moon Hall, as well as some information that druids were gathering there and she thought it was the cult’s doing. She sent the party back to Red Larch with an escort, and a contact in Amphail if they need further “descrete” assistance.
The party cleaned up, traveled to Red Larch, and then marched out to the Scarlet Moon Hall. They arrived just after dark.
They first ran into a group of druids that the Rite was a mystery cult initiation. They seemed friendly, and directed the party to Lytin for more information.
Indica mostly took the direct approach walking around, while Indra and Kronk did their best to sneak.
Met a couple of rough looking barbarian types camping, there is something off about them…
Indica had a chat with Lytin. Lytin initially wanted to recruit Indica, but started to suspect she wasn’t a good candidate. Insisted that Indica needed to come with them to meet Elizar for “further information”.
As Indica passed through a shadowed area, Idra snuffed her torch with ki.
A fight broke out. The party got fireballed and beaten. Indica got to use the Wall of Thorns spell from the new staff. (DM forgot about that.)
Party ran and hid in the darkness to the north. Idra and Indica hid in the bag of holding while Kronk crept around in the dark and avoided the patrol.
Next time the fight begins for real!
XP Log (2100, 700 each)
Settling up with Alfons. (300xp)
Meeting Laeral, reporting the dragon, and getting a tip. (300xp)
Chatting up the druids and realizing there are innocents at Scarlet Moon Hall. (300xp)
Getting in a fight and managing to retreat to a hiding place. (300xp)
Azhi – A young green dragon, about a century old. Almost killed the party. They didn’t actually catch his name as they ran from the breath weapon.
Meepo – A kobold scale sorcerer with a considerable talent for alchemy. He was cut down mercilessly.
Fairafel was unable to attend and will likely not be present for the next couple sessions.
We used Roll20 with Dynamic Lighting and Line of Sight for the first time. It went well!
The party crept deeper into the kobold’s layer and spotted a sleeping guard.
Idra watched the guard while Kronk and Indica explored side passeges.
They found a mimic. Indica managed to not get stuck, but there was a fight and Idra killed the kobold before it could wake up.
Kronk got TWO axes stuck in the mimic before it was killed. (Natural 1s.)
The party continued exploring, finding water with gold pieces shimmering in it. Indra also spotted some kobolds and nests, so the party backed up and tried a different route.
Indica fell in a spike pit. It hurt.
The party continued to creep through the tunnels eventually finding Meepo’s alchemy lab/quarters.
Meepo only had time to scream before he was killed at range.
Meepo’s Guard Drake attacked the party. Kronk grabbed it by the tail. Indica turned into a bear and fell off a cliff. Kronk and Idra beat it to death.
Indica tried carrying a torch in her mouth in bear form. It worked well enough provided she was very careful.
Meepo’s quarters were raided. 8 potions (1 Heal, 2 Greater Heal, 1 Diminution, 4 Flight) were found, a decent purse of tarnished silver, 3 green dragon scales, and a guard drake egg.
Starting to explore again, the party found a door with mining sounds muffled but audible. They went the other way.
Spotted piles of gold. Then a “sleeping” young green dragon’s head. (The party wasn’t stealthy enough, but Azhi wanted to see what they would do.)
Indica tried to take some of the gold. Azhi indicated that would be a bad idea and asked why he shouldn’t kill them.
Despite the sardonic patience of the dragon, the party couldn’t really come up with a good answer, and let slip that they had killed Meepo. Azhi considered Meepo useful.
Breath weapons HURT. (Indica dropped. Kronk and Idra realized they needed to run.)
Kronk pulled himself and the unconscious Indica into the bag of holding. Idra chugged a healing potion, clicked his boots of speed, and ran with the bag. (Azhi’s attack of opportunity took Idra down to 1 hp.)
Idra tore back through the area the party had came. Azhi gave some chase, then roared a command to the remaining kobolds and returned to guard his gold. (It would be helpful if any of the PCs knew draconic.)
Not knowing where Azhi was anymore and afraid to get caught in the open with a dragon, Idra ran back to the mimic room. It was a dead end, but a good bottleneck on the way in.
Having a minute for a couple cure spells, but not enough time for a rest, the party readied for a last stand.
A horde of kobolds swarmed them, as well as another guard drake. The party held the doorway, but Kronk dropped.
Idra managed to get the Kobolds to back off with a well placed sweeping cinder strike.
Indica healed Kronk a bit. Out of identified potions and low on spells.
Kronk crept forward to scout the hall. Saw both ways out of the hall were guarded with kobolds. It appeared the larger number were between them and the only known exit. Retreated back to the group.
Group heard a metallic clatter like a handful of coins dropped.
Indica decided to blow a last spell on thunderwave to try and clear the way out through the larger mass of kobolds. She ran for the kobolds, but collapsed unconscious when she embedded several poisoned caltrops in her feet.
Kronk switched to shield and axe and charged the other direction, trying to cut through the smaller number of kobolds and head for the previously found flowing water, hoping to get out wherever it was comming in.
Idra grabbed Indica and followed hot on Kronk’s heals while dodging spears and being pelted by slings.
They outran the kobolds, sprinting through ankle deep tidal seawater with gold coins scattered about but no time to retrieve them.
The party found where the water was comming in (clearly Azhi’s entrance) and could see faint daylight, though they would have to dive under to get out.
Swam for it. They got out and found a place to hunker down, stabilize Indica, breathe, and identify the potions.
Next, they need to figure out what they are going to tell Alfons…
DING, LEVEL UP!
XP Log (3900, 1300 each)
Explored most of the Kobold layer. (250xp)
Determined the likely location of the deck of many things. (800xp)
Pissed off a dragon and still got everybody out. (1000xp)