Ensemble of Evil Exterminators

There are Brigands in These Woods!
Because annoying bloodthirsty bullies is what murder-hobos do.

Brigands were fought, drunken adventurers went spelunking, the town was annoyed, and some undead were eliminated.


The Player Characters


Events of Note

  • Bandits were slain. Characters tried climbing trees with varying degrees of success. (We’re looking at you Indica and Thal Nailo.)
  • An angry bear was appeased. It ate some bandits.
  • Loot was had! Yay stealing stuff from dead theives! And a bounty too!
  • Fighting stirges while drunk is a bad idea.
  • Throwing rocks through the window of the person who pointed you at stirge cave is a good way to get fined or imprisoned. (Kronk is a little low on funds.)
  • The “plague” at Lance Rock appears to be one of the undead variety.
  • Always check above you. Falling rocks hurt.
  • Who the hell dressed up zombies and made them dance?
  • Oh good, a cackling madman who claims to be “The Lord of Lance Rock”.

Onward!

  • Time to deal with a necromancer.
  • Leveling up would be nice.
  • Maybe something weird will happen in town.
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We Gotta Make Some Money!
Or else no one will hire us again.

The character meet far too many NPCs for the DM to keep track of, seek out goblins and a haunted tomb, and try to commit suicide by owlbear.


The Player Characters


Events of Note

  • Kronk adds his considerable brawn to the party.
  • The party recovered a small number of items from the cart, leading them to NPCs! (Deus ex machina)
  • The characters heard of a tomb that was supposed to be haunted, or goblin infested, or something.
  • The characters learned of a nest of bandits and a bounty.
  • Reddington gets caught cheating at cards. Like, bad.
  • Reddington pisses off an owlbear.
  • Surprisingly, the party manages to kill the owlbear without casualties. Thal Nailo adds “blowing an owlbear out of a tree” to his list of accomplishments.
  • The characters find a tomb, and it’s haunted! Ghost is re-killed!
  • Stonebreaker takes a nap while everyone else kills a possessed sword. (He was hurt BAD.)
  • Reddington check’s “tomb robbing” off his bucket list.
  • While trying to leave, the characters are ambushed by a goblin and half-ogre. They seal themselves in the tomb.
  • Stonebreaker decides that everyone will be fine and takes another nap in the crypt’s coffin.
  • Everyone else fights and slays the half-ogre and takes the goblin prisoner.
  • The characters return to town and turn the goblin over to the authorities. He may be hung. Everyone seems ok with that despite his groveling.
  • Reddington sells the loot and divies up the money to those present (He only cheats everyone a little.). Then he hires himself some “companionship”.
  • Stonebreaker buys some medical kits. Really wishes he could afford potions.

Onward!

  • There are bandits to be killed and bounties to be had!
  • I’m sure there are other locations to explore if you talk to the NPCs! Just don’t expect the DM do be able to keep them all strait, there are 22 locations with people I’m trying to keep track of!
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Character Creation / Welcome to Red Larch!
Let's get this party started.

We made characters and had a quick goblin ambush to familiarize the players with combat basics.


The Player Characters


Events of Note

  • The wagon the party was escorting to Red Larch was destroyed, along with their cargo!
  • Two Goblins were killed, the other two were scarred off.
  • Two Wargs attacked and killed the cart’s donkey.
  • Indica and Reddington were injured.
  • Thal Nailo saw a goblin priest use a magic rod to call a thunderbolt, the wand was destroyed, but had an etched rune that resembled the primordial symbol for air.
  • A few copper and a couple rusty scimitars were scavenged by the party.
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