Ensemble of Evil Exterminators

Character Creation / Welcome to Red Larch!
Let's get this party started.

We made characters and had a quick goblin ambush to familiarize the players with combat basics.


The Player Characters


Events of Note

  • The wagon the party was escorting to Red Larch was destroyed, along with their cargo!
  • Two Goblins were killed, the other two were scarred off.
  • Two Wargs attacked and killed the cart’s donkey.
  • Indica and Reddington were injured.
  • Thal Nailo saw a goblin priest use a magic rod to call a thunderbolt, the wand was destroyed, but had an etched rune that resembled the primordial symbol for air.
  • A few copper and a couple rusty scimitars were scavenged by the party.
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We Gotta Make Some Money!
Or else no one will hire us again.

The character meet far too many NPCs for the DM to keep track of, seek out goblins and a haunted tomb, and try to commit suicide by owlbear.


The Player Characters


Events of Note

  • Kronk adds his considerable brawn to the party.
  • The party recovered a small number of items from the cart, leading them to NPCs! (Deus ex machina)
  • The characters heard of a tomb that was supposed to be haunted, or goblin infested, or something.
  • The characters learned of a nest of bandits and a bounty.
  • Reddington gets caught cheating at cards. Like, bad.
  • Reddington pisses off an owlbear.
  • Surprisingly, the party manages to kill the owlbear without casualties. Thal Nailo adds “blowing an owlbear out of a tree” to his list of accomplishments.
  • The characters find a tomb, and it’s haunted! Ghost is re-killed!
  • Stonebreaker takes a nap while everyone else kills a possessed sword. (He was hurt BAD.)
  • Reddington check’s “tomb robbing” off his bucket list.
  • While trying to leave, the characters are ambushed by a goblin and half-ogre. They seal themselves in the tomb.
  • Stonebreaker decides that everyone will be fine and takes another nap in the crypt’s coffin.
  • Everyone else fights and slays the half-ogre and takes the goblin prisoner.
  • The characters return to town and turn the goblin over to the authorities. He may be hung. Everyone seems ok with that despite his groveling.
  • Reddington sells the loot and divies up the money to those present (He only cheats everyone a little.). Then he hires himself some “companionship”.
  • Stonebreaker buys some medical kits. Really wishes he could afford potions.

Onward!

  • There are bandits to be killed and bounties to be had!
  • I’m sure there are other locations to explore if you talk to the NPCs! Just don’t expect the DM do be able to keep them all strait, there are 22 locations with people I’m trying to keep track of!
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There are Brigands in These Woods!
Because annoying bloodthirsty bullies is what murder-hobos do.

Brigands were fought, drunken adventurers went spelunking, the town was annoyed, and some undead were eliminated.


The Player Characters


Events of Note

  • Bandits were slain. Characters tried climbing trees with varying degrees of success. (We’re looking at you Indica and Thal Nailo.)
  • An angry bear was appeased. It ate some bandits.
  • Loot was had! Yay stealing stuff from dead theives! And a bounty too!
  • Fighting stirges while drunk is a bad idea.
  • Throwing rocks through the window of the person who pointed you at stirge cave is a good way to get fined or imprisoned. (Kronk is a little low on funds.)
  • The “plague” at Lance Rock appears to be one of the undead variety.
  • Always check above you. Falling rocks hurt.
  • Who the hell dressed up zombies and made them dance?
  • Oh good, a cackling madman who claims to be “The Lord of Lance Rock”.

Onward!

  • Time to deal with a necromancer.
  • Leveling up would be nice.
  • Maybe something weird will happen in town.
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The Lord of Lance Rock
It would be nice to meet a socially responsible necromancer.

The players defeated the necromancer making a home in Lance Rock.


The Player Characters

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The Missing Delegation
How did we survive that?

PCs

  • Indica (Hannah) – Air Genasi Druid 3
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 1
  • Kronk (Katie) – Tiefling Barbarian 3
  • Maya (Vance) – Water Genasi Cleric 3

Named NPCs Encountered

Red Larch
  • Brother Eardon – Priest who contacted Maya (and the party) about three diplomats in the Mirabar delegation who were carrying coded messages for the Lord’s Alliance. He also identified Beliard as the last known location.
  • Endrith Vallivoe – General Store owner who approached Kildrack about a Mirabar history book he recently acquired.
  • Haeleeya Hanadroum – Bathhouse owner who contacts Indica about a set of seeds for a druid grove that went missing with the Mirabar delegation.
  • Harburk Tuthmarillar – Constable who offered 100gp to look into a set of unmarked graves to the east.
  • Ilmeth Waelvur – Sold the party a well-built wagon.
  • Imdarr Relvaunder – Priest who contacted Kildrack about the Mirabar delegation that is missing and the Knights of Samular bodies that were with them.
  • Larmon Greenboot – Shepherd who discovered the unmarked grave and leads the party to it.
Feathergale Spire
  • Savra Belabranta – Feathergale knight who greeted the PCs at the drawbridge. Also tried to recruit Indica.
  • Thurl Merosska – Lord Commander of the Feathergale Society.
Sacred Stone Monastery
  • Qarbo – Ranking priest of the earth cult who interrogated the PCs and fought them.

Notes

  • We are going to start tracking XP. As third level characters the PCs started the session with 900xp.
  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I need to make a table for next time.)

Events

  • All characters had the importance of the Mirabar delegation’s disappearance conveyed to them.
  • The party bought a wagon and supplies for a few days travels. The plan was to go to Beliard after checking out the unmarked graves.
  • After a day’s hike, the graves were investigated. 4 corpses were unearthed; a dwarven smith, a Mirabar soldier, an earth cult soldier, and a warrior in a white robe with feather trim. There was also evidence of some kind of skirmish.
  • The party decided to ask the nearby Feathergale Knights if they had seen the battle and visited Feathergale Spire.
  • The Knights greet the characters, inviting them to go hawking and join in a feast.
  • The feast is interrupted by the report of a Manticore sighting. The party joins the aerial mounted troops in the hunt.
  • The party is first to find the manticore, and Indica gets the final shot in to drop it.
  • The knights give Indica a reward and Savra tries to recruit her, accidentally revealing that the knights are up to more than they say.
  • Thurl blames much of the areas ills on the Sacred Stone Monastery, and tells the players were it is.
  • Savra escorts the players to the Monastery, saving them about a day’s journey.
  • The party approaches the monastery, and Kronk lies his way in claiming to be interested in joining.
  • After a wait, the party is taken to Qarbo who grills them. The party members lie a lot and get called on it.
  • Indica panics, turns into a dire wolf, and attacks the priest.
  • The party slays the priest, two guards, and a monk. Then take the priest’s keys and try to escape through a courtyard.
  • The courtyard had two gargoyles. The party won that fight (barely) and climbed over the wall and made a run for it.
  • The players are currently hiding in a cave in the wilderness.

XP Log (3600, 900 each)

  • Investigated the Bodies (100xp)
  • Made friends with the Feathergale Society and located the tower. (100xp)
  • Located the Sacred Stone Monastary and lied your way in. (100xp)
  • Foes Slain (3300xp)
    ○ Manticore (CR 3)
    ○ Qarbo the Black Earth Priest (CR 3)
    ○ Black Earth Guard x2 (CR 2)
    ○ Sacred Stone Monk (CR 1/2)
    ○ Gargoyles x2 (CR 2)
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Bugs, Marauders, and Gargoyles, Oh My
We just want to get back to the inn...

PCs

  • Indica (Hannah) – Air Genasi Druid 3
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 1
  • Kronk (Katie) – Tiefling Barbarian 3
  • Maya (Vance) – Water Genasi Cleric 3

Named NPCs Encountered

Red Larch
  • Harburk Tuthmarillar – Took the captive and paid for the grave investigation. Threw in a bonus for dealing with marauding cultists.

Notes

  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I still need to make a table for next time.)

Events

  • While fleeing from the earth temple and the searching gargoyles, the party found a subterranean tunnel. It contained an Ankheg nest. They left when they heard something burrowing nearby.
  • After escaping the gargoyles, the party decided to head west back to Red Larch. They traveled quickly.
  • While setting up camp, an Ankheg tried to ambush Kildrack. It was dispatched.
  • The next morning, the party found a halfling homesteader house. They decided to go around them and not contact.
  • In the afternoon, the party stumbled across a group of Crushing Wave marauders out looking for human sacrifices. After a very difficult fight that almost resulted in the death of a couple party members, the priest was killed and the henchmen surrendered or ran.
  • The party interrogated the henchmen. One was broken (the party may not be ‘Good’) and another broke and told them what he knew. Robert was a pirate who was recruited by a shipmate to join the crushing wave. They all swear allegiance to Olhydra, and he was inducted in a ceremony preformed by Gar Shatterkeel. They have been based in Rivergard Keep, which is being repaired, and have been sacking homesteads for human sacrifices and loot. For the information, the party cut him loose with nothing but a pair of pants and 5gp. He started running to the SW.
  • The party made camp, but in the first watch, one of the captives got loose and snuck away. The party decided to press through the night to Red Larch with their remaining captive.
  • The party met with Harburk and told him what happened. Then retired to the inn.

XP Log (3600, 900 each)

  • Escaping the Gargoyle search party (200xp)
  • Discovering an Ankheg Nest and identifying it. (100xp)
  • Combat reversal, coming back from near defeat and taking THEM captive (250xp)
  • Discovered the presence of a third cult (200xp)
  • Identified the Crushing Wave’s base, Rivergard Keep (300xp)
  • Identified Gar Shatterkeel as a high ranking member of the Crushing Wave (300xp)
  • Identified the Crushing Wave’s master, Olhydra the elemental prince of water (300xp)
  • Foes Slain (1950xp)
    ○ Ankheg (CR 2)
    ○ Crushing Wave Priest (CR 2)
    ○ Fathomer (CR 2)
    ○ Crushing Wave Reaver x6 (CR 1/2)
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Let's Hunt the Earth Cult
Save the Haffins!

PCs

  • Indica (Hannah) – Air Genasi Druid 4
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 2
  • Kronk (Katie) – Tiefling Barbarian 4
  • Maya (Vance) – Water Genasi Cleric 4

Named NPCs Encountered

Red Larch
  • Harburk Tuthmarillar – Talked with the PCs for a bit, and took care of Reggi when the PCs departed.
  • Reggi Meadowfoot – A halfling child who ran in to Red Larch exhausted. He described his family being assaulted and lead away in chains. He lived in a homestead the party had passed on their way back to Red Larch. The description of the assailants in “rocky armor”.
Halfling Homestead
  • Julie Meadowfoot – Reggi’s mother, Julie, was struck down with a spear in her hand and left for dead. When the party reached the homestead, she was barely clinging to life. The PCs healed her, and she insisted on going with them to rescue her family.
Sacred Stone Monastery
  • Hellenrae – A blind monk and general badass, Hellenrae beat several PCs bloody when they broke in to the Sacred Stone Monastary. She was killed in the end.
  • Jurth – An orog, Jurth was briefly encountered in the subterranean tunnels under the monastery. He has friends and an ogre.
  • Renwick Caradoon – A lich lives in the Sacred Stone Monastery. Apparently he has refused to join the cult and is left alone to his studies. Most likely because he could take most of the cultists if they tried something. When the party invaded his room, he politely warned them to leave before he filled it with poison gas. They left while he counted down.

Notes

  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I still need to make a table for next time.)
  • The halfling capture is an intentional move to bring the party back in to conflict with the Cult of the Black Earth before Vance moves to India.

Events

  • While preparing to head to Beliard, a small halfling child ran up to the town, and described his homestead being burned and family enslaved by those resembling the earth cult.
  • The party set out for the homestead, where they found it much as the child described. They found his mother, Julie, on the edge of death and healed her.
  • They tracked the slavers, and were ambushed by a small pack of gnolls.
  • Continuing their tracking, they were lead back to the Sacred Stone monastery.
  • They broke in to the garden, and snuck in.
  • They met Renwick the lich, and mostly left him alone.
  • They got in a fight in one of the hallways, and had to take on Hellenrae and a swarm of evil monks.
  • Badly injured, they then looted the rooms of the now dead monks.
  • In an attempt to find Julie’s family, they took the stairs down into subterranean passages.
  • Where they met Jurth and the ogre. Ogres are bad.
  • The party fled the monastery, finding a hole to hide in and lick there wounds.
  • Maya set off to consult her church on better ways to approach this. (Vance has left the country.)

XP Log (3800, 950 each)

  • Reviving Julie Meadowfoot (200xp)
  • Sneaking back in to the Sacred Stone Monastery (100xp)
  • Meeting Renwick and having the good sense to leave. (100xp)
  • Taking on half the monastery at once and living. (200xp)
  • A successful tactical retreat. (100xp)
  • Foes Slain (3100xp)
    ○ Gnolls x3 (CR 1/2)
    ○ Sacred Stone Monks x10 (CR 1/2)
    ○ Hellenrae (CR 5)
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Halfling Rescue!
I don't want to go in there...

PCs

  • Fairafel (Kaitlyn) – Half-Elf Sorcerer 4
  • Indica (Hannah) – Air Genasi Druid 4
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 2
  • Kronk (Katie) – Tiefling Barbarian 4

Named NPCs Encountered

Sacred Stone Monastery
  • Julie Meadowfoot – Continuing to search for her family in the Sacred Stone Monastery.
Red Larch
  • Harburk Tuthmarillar – Directed Fairafel towards the party.

Notes

  • Maya has left the party. Fairafel has joined.
  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I still need to make a table for next time.)

Events

  • Fairafel was sent to Red Larch by the Harpers to investigate the reports of cult activity in the region. She was directed to the party and joined them in the assault on the Monastery.
  • The party tried to sneak in the back garden again, but found two orog’s burying the dead from their last visit.
  • Checking the northwest entrance, they heard people in the kitchen.
  • Entering from the southeast instead, the party got the drop on three monks and took them out.
  • Next the party found two sleeping monks. They murdered one horribly and interrogated the other. At least they left him alive.
  • The party finally got that lockbox open.
  • The party heard another group in a nearby room, and they locked it. The six duergar heard the lock turn, and a few enlarged and burst through the walls.
  • The monks in the kitchen heard the commotion and came to join the fight.
  • The party pulled through a tough fight, looted all that they could find, and went camping to get their spells back.

XP Log (3400, 850 each)

  • Avoiding alerting the orogs (200xp)
  • Confirming that the halflings are in the subterranean level (100xp)
  • Finished exploring the surface level of the Sacred Stone Monastery (1000xp)
  • Foes Defeated (2100xp)
    ○ Sacred Stone Monks x9 (CR 1/2)
    ○ Duergar x6 (CR 1)
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Sacred Stone Monastery Take Four
No seriously, we are going to save those halflings.

PCs

  • Fairafel (Kaitlyn) – Half-Elf Sorcerer 4
  • Indica (Hannah) – Air Genasi Druid 4
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 2
  • Kronk (Katie) – Tiefling Barbarian 4

Named NPCs Encountered

Sacred Stone Monastery
  • Julie Meadowfoot – Continuing to search for her family in the Sacred Stone Monastery.
  • Renwick Caradoon – Convinced to outfit the party with magic items so that they will clear out his home.
  • Jurth – Orog commander who was killed without any real conversation.
  • Bruldenthar – Dwarven scholar who was captured from the Mirabar delegation. He was the missing Harper.

Notes

  • Players whose character dies will take a 10% xp penalty for the new character.
  • To mix things up when a PC is hit by a critical attack, the player will have the choice between taking extra damage, or normal damage and have some kind of negative impact or injury. (I still need to make a table for next time.)

Events

  • Minotaurs and a sacred stone monk located the party’s cave hideout.
  • Indica created a fog cloud, threw some caltrops, and the party ran for their lives.
  • The slowest member of the group (Kildrack) actually managed to outrun the bear (angry minotaurs bleeding from their hooves).
  • The party traveled through the river banks for a while to hide their trail, then doubled back through the hills.
  • Air cult scouts spotted the party and talked to Kronk. Apparently “trying to kill minotaurs at the monastery” is a good way to get them to leave you to your business.
  • The party approached the monastery from the back, repelling down the cliff and sneaking in through the garden again.
  • Fairafel convinced Renwick to lend aid, even though he wouldn’t act directly.
  • Kildrack and Renwick did not get along.
  • Kildrack refused Renwick’s pass on going through the crypts, so the party split.
  • Fairafel stole some rings from the dead. No one noticed her new bling.
  • The party quietly opened a door to spot a caged umber hulk. They closed it again just as quietly.
  • Kildrack tried to bluff his way past an ogre. The ogre was dim, but not that dim.
  • Ogre and orog fight happened. The party won!
  • The Meadowfoot family was found!
  • Bruldenthar and other slaves were found!
  • Everyone snuck out and went back up the cliff face.
  • The minotaurs are going to be pissed.

XP Log (4000, 1000 each)

  • Evading the Minotaurs (200xp)
  • Talking Past the Air Cult (100xp)
  • Convince Renwick to Help (100xp)
  • Avoid Fighting an Umber Hulk (200xp)
  • Freeing the Meadowfoots and other Slaves (600xp)
  • Finding Bruldenthar, a Survivor of the Delegation (1000xp)
  • Foes Defeated (1800xp)
    ○ Ogre (CR 2)
    ○ Orog x3 (CR 2)
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Tragedies Abound
We are gonna die.

PCs

  • Fairafel (Kaitlyn) – Half-Elf Sorcerer 4
  • Idra (Paul) – Human Monk 4
  • Indica (Hannah) – Air Genasi Druid 4
  • Kildrack (Paul) – Hill Dwarf Cleric 2 / Fighter 2
  • Kronk (Katie) – Tiefling Barbarian 4

Named NPCs Encountered

Red Larch
  • Harburk Tuthmarillar – Talked with the PCs for a bit.
  • Bruldenthar – Explained what happened to the delegation and was generally grateful for rescue.
Feathergale Spire
  • Savra Belabranta – Greeted the PCs, looked unhappy about what was going on, and died in the fight at the meal.
  • Thurl Merosska – Invited the PCs to dine, had their food laced with a sedative, and died in the fight that followed.

Notes

  • Dropping all xp penalties for dying. (People are being reasonably cautious.)
  • New characters can get an uncommon magic item and extra 200gp if their old character’s gear was not recovered.

Events

  • Bruldenthar explained what happened to the delegation.
  • B – Ambushed by the earth cult 15 miles south of Beliard. Defenders were killed quickly.
  • B – Forced to bury their dead, the cultists “blessed the sacrifice”.
  • B – Marched SW to the river and met up with some water cultists in skiffs.
  • B – Traded a captive and my books to the water cultists for passage.
  • B – Mentioned some kind of alliance against air and fire.
  • B – Trekked further west, got a little lost I think.
  • B – Stopped after dark for a brief rest.
  • B – Ambushed in the morning by a group that were clearly Feathergale Kngihts.
  • B – Feathergale made off with some captives, Deseyna Majarra among them.
  • B – Remaining people were marched to the Sacred Stone Monestary.
  • B – Put to work in the mines. Teresiel and Rhundorth were taken “below”. I think they have been relocated or killed.
  • B – After a number of days, hard to tell how many, we heard fighting. Eventually you came and let us out.
  • After escorting the captives to Red Larch, the party set out for Feathergale Spire.
  • When stopping for lunch, the group was assaulted by a considerable earth cult force.
  • Kildrack sacrificed himself to give the other characters time to get away.
  • The earth priest almost got Kildrack’s soul. A last moment awakening (20 death save) and shiving of the priest disrupted the ritual enough for him to go to Tyr.
  • The party returned to Red Larch to drink their sorrows. They were met by a monk investigating the unbalanced elemental energies in the region.
  • They set out for Feathergale Spire again.
  • Reaching the spire, they met Savra and Thurl, who invited them to a meal.
  • The food was laced with a sedative. Fairafel ate some, but stayed awake.
  • A fight broke out.
  • Kronk lost his greataxe out a window.
  • An air monk went out a window, looked like he would live. (Feather fall.)
  • Fairafel and Indica were both killed.
  • Savra and Thurl were killed.
  • Some cultists fled, some were killed.
  • Kronk and Idra grabbed their friend’s bodies and ran.
  • Got to use the eagle battering ram to get rid of the door guard on the way out.

XP Log (3600, 900 each)

  • Finding out what happened to the delegation (450xp)
  • Heroic sacrifice (200xp)
  • Not getting put to sleep (100xp)
  • Foes Defeated (2850xp)
    ○ Thurl Merosska (CR 3)
    ○ Savra Belabranta (CR 1)
    ○ Feathergale Knight x3 (CR 1)
    ○ Hurricane x2 (CR 2)
    ○ Howling Hatred Priest (CR 2)
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